Introduction
Balance is the heartbeat of a card game, and Might & Magic: Fates keeps evolving. This page collects the game's card balance changes, reworks, and nerfs in one place, starting with the latest Update 3.3 and working back through earlier patches so you can see how the current meta took shape.
Update 3.3: Latest Balance Changes
Update 3.3 brings a new round of balance changes, several card reworks, and important bug fixes to improve gameplay and overall stability. It is currently rolling out.
Buffs
Sixteen cards get a boost this patch. Hover or tap any card to open its full page.
Executioner SuccubusCost 4 → 3
MartyrCost 2 → 1
Lesser Shadow ElementalHealth 2 → 3
Tower of ElderCost 3 → 2
Magic StealCost 6 → 5
Blackskull CrusherAttack 3 → 4
SimurghCost 8 → 7
Fate SealerCost 5 → 4, Health 4 → 5
Blackskull CyclopsHealth 7 → 9
Manastorm TitanCost 12 → 11
Glyph-Carved Golem1/1 → 3/3
Magic PeddlerCost 2 → 1
Altar of AshaCost 5 → 4, Health 4 → 5
Sacrificial PitCost 1 → 0, Health 5 → 4
Lightning SpeedCost 7 → 6
Second ChanceCost 4 → 3
Nerfs
FireballCost 5 → 6
FireboltCost 0 → 1
Wolf GuardCost 4 → 5
Djinn MentorCost 5 → 6
Shi-No-ShiHealth 8 → 6
Blast of WindCharacters only
Card Reworks
Three cards get more than a stat tweak. Each now leans into the Slay trigger, which fires when the character destroys a creature:
Soul-Consuming WraithAttack 2 → 3 + Slay
Soul-Consuming EfreetNew Slay effect
Insatiable DjinnPermanent, Cost 4 → 5
- Soul-Consuming Wraith: Attack 2 → 3, plus a new effect. Slay: Shelve the targeted creature.
- Soul-Consuming Efreet: New effect. Slay: Deal 1 damage to all enemy characters.
- Insatiable Djinn: Its buff is now permanent, and cost increased 4 → 5.
Bug Fixes
- Fixed the XP sound continuing to play indefinitely after a match.
- Fixed the Battle Log staying open and blocking further actions.
- Fixed Fate Sealer incorrectly shelving a card when it died.
- Fixed Disenchant affecting the wrong card.
Previous Updates
Update 3.2: Stronghold Balance
A pass aimed at making the Stronghold faction more competitive, alongside UI polish and fixes.
- Goblin Mentor: Effect now triggers on Deploy for adjacent Orcs.
- Raging Smasher: Attack 4 → 6.
- Pao Mauler: Health 4 → 5.
- Behemoth: Cost 10 → 7.
- Bloodsnake Shaman: Health 5 → 6.
- Blood-Frenzied Wyvern: Enrage bonus +1/+1 → +2/+2.
- War Oliphant: +1 Attack and +1 Health.
- Guerrilla Master: Cost 3 → 2.
- Jaguar Warrior: Attack 3 → 4.
- Enraged Cyclops: Cost 8 → 7, Attack 5 → 6.
Update 3.2 also added Nature Roots visuals for the Slow debuff, square store portraits, improved PC card zoom, and a hidden Battle Pass timer when more than 7 days remain, plus Daily Quest and localization fixes.
Update 3.1: Localization and Stability
A maintenance patch focused on translation and text-display fixes across languages, plus stability fixes: Battle Pass notification lingering after claiming quests, dispel token artifacts, missing Fates Token rewards on the victory screen, the finishing spell card not showing on a spell kill, and the Enrage effect not playing when copied through Magic Steal.
Update 3.0: Stronghold Rising
- Necromancer's Helm: Cost 3 → 4.
- Fate Bender: Cost 4 → 3.
- Cabir Master: Cost 3 → 2.
- Vampire Lord: Attack 3 → 4.
- Rune of Flame: Charges 4 → 3.
- Bag of Gold: Charges Unlimited → 3.
Path of Legends
This season introduced the Slay trigger (“triggers when this character destroys a creature”), a reworked Gold-to-Diamond division ladder, protection against losing a newly reached rank, inactivity decay for top Celestial players, and foil Heroes from basic packs. Card adjustments:
- Rakshaja Raja: Health 5 → 4.
- Healing Sister: Cost 3 → 2.
- Abyssal Lord and Pit Lord: Effect now triggers Before Attack instead of After Attack.
- Eleonore: Cost 5 → 4.
- Breeder Progenitor: Health 5 → 4.
- Glyph-Carved Golem: Deploy now reads “Gain +2/+2 for each spell card of a different school in your Graveyard” (previously counted every spell in the Graveyard).
- Agrael: Estate gold value 1 → 2.
- Nur: Reworked skill order across levels 2 to 4.
- Artificer: Now only spawns Constructs with Protector.
Broken Oaths
The Broken Oaths update added the 10-card Absolution Set, card Disenchantment (turn cards into gold), duplicate protection, an expanded Player Profile, the Battle Log, a Daily Bonus, and new daily quests. Balance highlights:
- Lightning Burst: Cost 5 → 6.
- Implosion: Cost 9 → 10.
- Arcane Orb: Health 8 → 5 (effect now correctly removed when destroyed).
- Necromancer Helm: Charges 6 → 4.
- Angelic Alliance: Charges 2 → 3.
- Lizardman: Gold production 1 → 2.
- Gauntlet of the Brawler: Cost 7 → 6.
- Chain Lightning: Cost 8 → 7, Gold production 1 → 2, and it no longer hits the same target twice.
- Training Ground: Effect only triggers on activation, no longer on Deploy.
Track How the Meta Reacts
Balance changes only matter if you can see their impact. FatesForge tracks your matches, card performance, and win rates automatically, so you know which buffed and reworked cards are actually carrying games.
Download FatesForge