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Time Jump

Academy Spell in Might & Magic: Fates — stats, synergies, and the best decks for it.

Time Jump, Academy Spell card in Might & Magic Fates
FactionAcademy
TypeSpell
Cost8 gold
RarityEpic
Spell SchoolPrime
Gold Production2
“Enemy creatures can't attack until end of round.”

What Time Jump does

Time Jump is an Epic Prime-school Academy spell costing 8 gold. Effect: Enemy creatures can't attack until end of round. It produces 2 gold.

Best heroes for Time Jump

As a Academy card, Time Jump fits naturally into Nur (Academy) decks — see the full deck list, key cards, and mulligan guide there.

Related cards

Cards that synergize with Time Jump:

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