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Agrael Deck Guide — Might & Magic The Card Game

The best Inferno aggro deck for Agrael: cheap demons, Fire spells, and how to close games fast.

Agrael, Inferno hero card in Might & Magic The Card Game

Agrael is an Inferno hero in Might & Magic The Card Game. Inferno is the demonic fire faction — it wins by flooding the board with cheap creatures, pressuring relentlessly, and finishing with direct Fire damage to the enemy hero.

This guide covers Inferno's aggressive game plan, the cards that make an Agrael deck tick, a sample swarm-burn list, and how to mulligan for an explosive start.

What the tracked data says

4,735games tracked
62.2%win rate
2,947–1,788record
3,789decklists

What these numbers are. They come from 4,735 Agrael games uploaded by FatesForge users, not from the game's own statistics. Tracked players beat their mostly untracked opponents, so every hero reads high: across all 17,509 tracked games the average win rate is 60.7%, where a true population average has to be 50%. Compare heroes against each other, not against 50%.

Agrael's Playstyle

Inferno is a tempo-aggro faction. Agrael wants to apply pressure every single turn, trade only when it's profitable, and use cheap Fire spells as both removal and reach to the face.

Key Cards

These cards define a Agrael deck — build around them:

CostCardWhat it does
4Ignatius LegendaryYour Fire spells cost 0 during the combat phase — a burn engine.
6Phiras, Prince of Annihilation LegendaryGives adjacent characters Cleave for huge board swings.
3Breeder Matron EpicGrows whenever you summon a creature — rewards swarming.
3Spawning Chamber EpicSummons 2 Breeder Larva to refill the board.
6Doom Bringer EpicDeals 3 damage straight to the enemy hero on arrival.

Sample Agrael Deck (Burn & Swarm Aggro)

A solid starting list. Treat copy counts as flexible — tune them with your own results.

Early game (cost 0–2)

CostCardRole
1Breeder LarvaCheap body + chip damage, swarm fuel
1ImpTaxes the opponent's spells
2Frenzied Maniac4/1 — maximum early pressure
2Darkflame Fanatic RareAdds a Firebolt for extra reach

Mid game & payoffs

CostCardRole
3Breeder Matron EpicSwarm payoff
5Soul-Consuming Efreet EpicBoard damage to clear blockers
6Doom Bringer EpicDirect hero damage finisher

Spells & removal

CostCardRole
0Firebolt1 damage anywhere — removal or reach
2HeatwaveSplash damage to clear small boards
2AgonyDestroys a creature costing 3 or less
2BlindStun a blocker to push lethal
1Fiery Weapon RareRemoval plus a +3 Attack buff

The cards Agrael decks actually run

Taken from 3,789 tracked Agrael decklists. In decks is the share of those lists that included the card, with the raw count in brackets; win rate is how the lists containing it performed, shown only where at least 30 lists ran the card.

CostCardIn decksWin rate
1Fiery Weapon Rare96.4% (3,652)63.4%
2Imp Jester Rare85.0% (3,219)63.5%
3Enslaved Juggernaut Common82.2% (3,113)64.1%
6Fireball Rare79.0% (2,993)63.6%
4Horned Overseer Common78.0% (2,957)64.4%
6Gorada Rael Epic77.0% (2,917)64.8%
7Abyssal Lord Epic73.5% (2,785)65.4%
8Ur-Khrag Enforcer Epic71.6% (2,713)63.7%
2Heat Wave Common71.1% (2,694)63.0%
6Phiras, Prince of Annihilation Legendary70.0% (2,652)64.5%
5Soul-Consuming Efreet Epic66.0% (2,501)64.3%
3Rally Flag Common65.1% (2,466)62.9%
7Arcane Keeper Epic63.4% (2,401)66.4%
0Sacrificial Pit Common59.6% (2,257)66.3%
3Lava Stream Rare55.4% (2,100)65.0%
2Blind Common49.5% (1,877)63.8%
1Ring of Caution Epic47.0% (1,780)66.6%
2Boots of the Explorer Common45.8% (1,734)62.1%

Highest win rate among the commonly-played cards here is Ring of Caution at 66.6%, from the 1,780 lists that ran it. Inclusion measures what people build, not what wins — where the two columns disagree is usually the interesting part.

Deck archetypes

These are grouped by what the lists actually contain, not by what anyone called them. A group appears here only when several different players have independently built close to the same deck, so what follows describes the deck rather than quoting its owner. Together they cover 69.9% of the 429 distinct Agrael lists on record; the remainder are one-off brews that resemble nothing else.

Demon Midrange

30 players · 183 distinct lists · 2,388 matches · 66.1% win rate

What sets it apart: Abyssal Lord, Phiras, Prince of Annihilation, Gorada Rael, Arcane Keeper

Almost always present: Enslaved Juggernaut, Gorada Rael, Horned Overseer, Fiery Weapon, Imp Jester, Abyssal Lord

Fire Aggro

34 players · 94 distinct lists · 536 matches · 58.6% win rate

What sets it apart: Chaos Seer, Firebolt, Simurgh, Hellfire Imp

Almost always present: Tactical Shot, Firebolt, Heat Wave, Chaos Seer, Fiery Weapon, Hellfire Imp

Fire Midrange

11 players · 23 distinct lists · 339 matches · 54.3% win rate

What sets it apart: Breeder Progenitor, Ur-Khrag Enforcer, Firebolt, Tactical Shot

Almost always present: Fiery Weapon, Ur-Khrag Enforcer, Horned Overseer, Fireball, Tactical Shot, Heat Wave

Mulligan Guide

Agrael wants to act on every early turn. In your opening hand:

For the full keep-or-redraw framework, see our Might & Magic The Card Game Mulligan Guide.

Matchups & Tips

MatchupGamesWin rate
vs Nur1,42170.8%
vs Anastasia90254.0%
vs Agrael84659.1%
vs Slava78156.7%
vs Giovanni48668.5%
vs Sandor28159.1%

Only matchups with 50 or more tracked games are listed. These are recorded from the Agrael player's side, and because both sides are not equally likely to be running the tracker, a matchup and its mirror image will not add up to 100%.

Track Your Agrael Win Rate

FatesForge automatically records every match, shows your win rate by deck, and tracks which cards actually perform — plus a live overlay of your remaining deck. Free for Windows.

Download FatesForge

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