Agrael is an Inferno hero in Might & Magic The Card Game. Inferno is the demonic fire faction — it wins by flooding the board with cheap creatures, pressuring relentlessly, and finishing with direct Fire damage to the enemy hero.
This guide covers Inferno's aggressive game plan, the cards that make an Agrael deck tick, a sample swarm-burn list, and how to mulligan for an explosive start.
What the tracked data says
What these numbers are. They come from 4,735 Agrael games uploaded by FatesForge users, not from the game's own statistics. Tracked players beat their mostly untracked opponents, so every hero reads high: across all 17,509 tracked games the average win rate is 60.7%, where a true population average has to be 50%. Compare heroes against each other, not against 50%.
Agrael's Playstyle
Inferno is a tempo-aggro faction. Agrael wants to apply pressure every single turn, trade only when it's profitable, and use cheap Fire spells as both removal and reach to the face.
- Flood the board early with one- and two-cost demons and Breeder Larva.
- Keep pushing damage — you usually win the race, so don't slow down without reason.
- Burn for reach — Fire spells close out games the board can't finish.
Key Cards
These cards define a Agrael deck — build around them:
| Cost | Card | What it does |
|---|---|---|
| 4 | Ignatius Legendary | Your Fire spells cost 0 during the combat phase — a burn engine. |
| 6 | Phiras, Prince of Annihilation Legendary | Gives adjacent characters Cleave for huge board swings. |
| 3 | Breeder Matron Epic | Grows whenever you summon a creature — rewards swarming. |
| 3 | Spawning Chamber Epic | Summons 2 Breeder Larva to refill the board. |
| 6 | Doom Bringer Epic | Deals 3 damage straight to the enemy hero on arrival. |
Sample Agrael Deck (Burn & Swarm Aggro)
A solid starting list. Treat copy counts as flexible — tune them with your own results.
Early game (cost 0–2)
| Cost | Card | Role |
|---|---|---|
| 1 | Breeder Larva | Cheap body + chip damage, swarm fuel |
| 1 | Imp | Taxes the opponent's spells |
| 2 | Frenzied Maniac | 4/1 — maximum early pressure |
| 2 | Darkflame Fanatic Rare | Adds a Firebolt for extra reach |
Mid game & payoffs
| Cost | Card | Role |
|---|---|---|
| 3 | Breeder Matron Epic | Swarm payoff |
| 5 | Soul-Consuming Efreet Epic | Board damage to clear blockers |
| 6 | Doom Bringer Epic | Direct hero damage finisher |
Spells & removal
| Cost | Card | Role |
|---|---|---|
| 0 | Firebolt | 1 damage anywhere — removal or reach |
| 2 | Heatwave | Splash damage to clear small boards |
| 2 | Agony | Destroys a creature costing 3 or less |
| 2 | Blind | Stun a blocker to push lethal |
| 1 | Fiery Weapon Rare | Removal plus a +3 Attack buff |
The cards Agrael decks actually run
Taken from 3,789 tracked Agrael decklists. In decks is the share of those lists that included the card, with the raw count in brackets; win rate is how the lists containing it performed, shown only where at least 30 lists ran the card.
| Cost | Card | In decks | Win rate |
|---|---|---|---|
| 1 | Fiery Weapon Rare | 96.4% (3,652) | 63.4% |
| 2 | Imp Jester Rare | 85.0% (3,219) | 63.5% |
| 3 | Enslaved Juggernaut Common | 82.2% (3,113) | 64.1% |
| 6 | Fireball Rare | 79.0% (2,993) | 63.6% |
| 4 | Horned Overseer Common | 78.0% (2,957) | 64.4% |
| 6 | Gorada Rael Epic | 77.0% (2,917) | 64.8% |
| 7 | Abyssal Lord Epic | 73.5% (2,785) | 65.4% |
| 8 | Ur-Khrag Enforcer Epic | 71.6% (2,713) | 63.7% |
| 2 | Heat Wave Common | 71.1% (2,694) | 63.0% |
| 6 | Phiras, Prince of Annihilation Legendary | 70.0% (2,652) | 64.5% |
| 5 | Soul-Consuming Efreet Epic | 66.0% (2,501) | 64.3% |
| 3 | Rally Flag Common | 65.1% (2,466) | 62.9% |
| 7 | Arcane Keeper Epic | 63.4% (2,401) | 66.4% |
| 0 | Sacrificial Pit Common | 59.6% (2,257) | 66.3% |
| 3 | Lava Stream Rare | 55.4% (2,100) | 65.0% |
| 2 | Blind Common | 49.5% (1,877) | 63.8% |
| 1 | Ring of Caution Epic | 47.0% (1,780) | 66.6% |
| 2 | Boots of the Explorer Common | 45.8% (1,734) | 62.1% |
Highest win rate among the commonly-played cards here is Ring of Caution at 66.6%, from the 1,780 lists that ran it. Inclusion measures what people build, not what wins — where the two columns disagree is usually the interesting part.
Deck archetypes
These are grouped by what the lists actually contain, not by what anyone called them. A group appears here only when several different players have independently built close to the same deck, so what follows describes the deck rather than quoting its owner. Together they cover 69.9% of the 429 distinct Agrael lists on record; the remainder are one-off brews that resemble nothing else.
Demon Midrange
What sets it apart: Abyssal Lord, Phiras, Prince of Annihilation, Gorada Rael, Arcane Keeper
Almost always present: Enslaved Juggernaut, Gorada Rael, Horned Overseer, Fiery Weapon, Imp Jester, Abyssal Lord
Fire Aggro
What sets it apart: Chaos Seer, Firebolt, Simurgh, Hellfire Imp
Almost always present: Tactical Shot, Firebolt, Heat Wave, Chaos Seer, Fiery Weapon, Hellfire Imp
Fire Midrange
What sets it apart: Breeder Progenitor, Ur-Khrag Enforcer, Firebolt, Tactical Shot
Almost always present: Fiery Weapon, Ur-Khrag Enforcer, Horned Overseer, Fireball, Tactical Shot, Heat Wave
Mulligan Guide
Agrael wants to act on every early turn. In your opening hand:
- Keep one- and two-cost demons so you can curve out turn 1–2.
- Keep Firebolt — cheap, flexible removal or reach.
- Redraw six-cost cards like Doom Bringer; they're too slow for the opening hand.
For the full keep-or-redraw framework, see our Might & Magic The Card Game Mulligan Guide.
Matchups & Tips
| Matchup | Games | Win rate |
|---|---|---|
| vs Nur | 1,421 | 70.8% |
| vs Anastasia | 902 | 54.0% |
| vs Agrael | 846 | 59.1% |
| vs Slava | 781 | 56.7% |
| vs Giovanni | 486 | 68.5% |
| vs Sandor | 281 | 59.1% |
Only matchups with 50 or more tracked games are listed. These are recorded from the Agrael player's side, and because both sides are not equally likely to be running the tracker, a matchup and its mirror image will not add up to 100%.
- Vs control: race them and save burn for the face — don't let the game go long.
- Vs aggro: use Heatwave and Hellfire Bloater to stabilize the board, then push back.
- General: calculate lethal early; Fire spells often add the last few points the board can't reach.
Track Your Agrael Win Rate
FatesForge automatically records every match, shows your win rate by deck, and tracks which cards actually perform — plus a live overlay of your remaining deck. Free for Windows.
Download FatesForge