Nur is an Academy hero in Might & Magic The Card Game. Academy is the arcane faction of spells, ranged units, and Constructs — it wins by controlling the board with efficient removal and finishing with burst spell damage.
This guide covers Academy's spell-tempo game plan, the cards a Nur deck is built around, a sample list, and the mulligan habits that keep you in control.
What the tracked data says
What these numbers are. They come from 3,526 Nur games uploaded by FatesForge users, not from the game's own statistics. Tracked players beat their mostly untracked opponents, so every hero reads high: across all 17,509 tracked games the average win rate is 60.7%, where a true population average has to be 50%. Compare heroes against each other, not against 50%.
Nur's Playstyle
Academy is a spell-tempo faction. Nur uses cheap ranged attackers to contest the board early, leans on flexible removal to stay ahead, and converts that control into damage with reach spells.
- Contest early with aggressive ranged units that attack safely.
- Answer threats with cheap, flexible spells instead of trading bodies.
- Close with reach — Chain Lightning and Storm Terrace finish what the board started.
Key Cards
These cards define a Nur deck — build around them:
| Cost | Card | What it does |
|---|---|---|
| 6 | Chain Lightning Legendary | 5 damage that chains to two more targets — a board-clearing finisher. |
| 3 | Hasafah, the Unseen Arrow Legendary | Ranged body that deals 3 damage on arrival. |
| 4 | Storm Terrace Legendary | Flying engine that pings and develops over time. |
| 6 | Akane, Caller of Memories Legendary | Shelves 3 cards for long-game card advantage. |
| 7 | Lightning Speed Epic | Grants Double Attack for a surprise lethal swing. |
Sample Nur Deck (Spellcasting Tempo)
A solid starting list. Treat copy counts as flexible — tune them with your own results.
Early game (cost 0–2)
| Cost | Card | Role |
|---|---|---|
| 1 | Rakshasa Skirmisher | 2/1 with a burst-attack swing |
| 1 | Rakshasa Scout | Attacks without retaliation |
| 0 | Crimson Apprentice | Cheap body that buffs Beasts |
| 2 | Dancing Dervish | Spell synergy — pings after you cast |
Mid game & payoffs
| Cost | Card | Role |
|---|---|---|
| 3 | Hasafah, the Unseen Arrow Legendary | Ranged tempo + removal |
| 4 | Storm Terrace Legendary | Recurring value engine |
| 6 | Akane, Caller of Memories Legendary | Card-advantage payoff |
Spells & removal
| Cost | Card | Role |
|---|---|---|
| 1 | Dispel Magic | Answer a problem creature cheaply |
| 2 | Slow | Lock down an attacker for a turn |
| 3 | Air Trap | Hard removal for flyers |
| 1 | Arcane Armor Rare | Protect a key unit from spells |
| 6 | Chain Lightning Legendary | Board wipe / reach finisher |
The cards Nur decks actually run
Taken from 2,616 tracked Nur decklists. In decks is the share of those lists that included the card, with the raw count in brackets; win rate is how the lists containing it performed, shown only where at least 30 lists ran the card.
| Cost | Card | In decks | Win rate |
|---|---|---|---|
| 2 | Spirit Traveler Rare | 91.2% (2,385) | 59.5% |
| 2 | Dispel Magic Common | 89.3% (2,337) | 59.6% |
| 3 | Obsidian Gargoyle Common | 87.5% (2,288) | 58.7% |
| 2 | Boots of the Explorer Common | 81.9% (2,143) | 60.1% |
| 3 | Bag of Gold Rare | 79.8% (2,087) | 58.6% |
| 3 | Crimson Tower Rare | 76.5% (2,002) | 59.4% |
| 3 | Lightning Bolt Common | 70.3% (1,838) | 59.1% |
| 2 | Slow Common | 67.5% (1,767) | 60.5% |
| 7 | Chain Lightning Legendary | 66.8% (1,747) | 59.8% |
| 7 | Blast of Wind Rare | 66.2% (1,733) | 57.5% |
| 5 | Void Ripple Rare | 61.4% (1,606) | 57.0% |
| 7 | Hakeem, Seeker of Mysteries Legendary | 58.6% (1,534) | 59.8% |
| 2 | Gargoyle Common | 57.8% (1,513) | 62.3% |
| 1 | Rakshasa Scout Common | 55.2% (1,443) | 56.3% |
| 6 | Djinn Mentor Rare | 51.2% (1,340) | 58.2% |
| 11 | Shi-No-Shi Legendary | 47.3% (1,238) | 61.5% |
| 2 | Spellstealer Wizard Rare | 46.5% (1,217) | 56.9% |
| 10 | Implosion Legendary | 46.1% (1,207) | 59.3% |
Highest win rate among the commonly-played cards here is Gargoyle at 62.3%, from the 1,513 lists that ran it. Inclusion measures what people build, not what wins — where the two columns disagree is usually the interesting part.
Deck archetypes
These are grouped by what the lists actually contain, not by what anyone called them. A group appears here only when several different players have independently built close to the same deck, so what follows describes the deck rather than quoting its owner. Together they cover 47.4% of the 447 distinct Nur lists on record; the remainder are one-off brews that resemble nothing else.
Wizard Control
What sets it apart: Hakeem, Seeker of Mysteries, Shi-No-Shi, Chain Lightning, Bag of Gold
Almost always present: Crimson Tower, Blast of Wind, Obsidian Gargoyle, Spirit Traveler, Bag of Gold, Boots of the Explorer
Beast Aggro
What sets it apart: Marketplace, Inheritance, Surging Djinn, Town Portal
Almost always present: Rakshasa Scout, Boots of the Explorer, Dispel Magic, Spirit Traveler, Lightning Bolt, Marketplace
Air Midrange
What sets it apart: Implosion, Tactical Shot, Lightning Burst, Rakshasa Scout
Almost always present: Lightning Bolt, Boots of the Explorer, Obsidian Gargoyle, Blast of Wind, Rakshasa Scout, Lightning Burst
Mulligan Guide
Nur wants to act on every early turn. In your opening hand:
- Keep cheap ranged units so you contest the board on curve.
- Keep a one- or two-cost spell to answer their opener.
- Redraw Chain Lightning and Akane early; save them for when they swing the game.
For the full keep-or-redraw framework, see our Might & Magic The Card Game Mulligan Guide.
Matchups & Tips
| Matchup | Games | Win rate |
|---|---|---|
| vs Nur | 1,005 | 62.5% |
| vs Anastasia | 771 | 61.5% |
| vs Agrael | 595 | 48.7% |
| vs Slava | 513 | 57.7% |
| vs Giovanni | 385 | 64.2% |
| vs Sandor | 252 | 51.2% |
Only matchups with 50 or more tracked games are listed. These are recorded from the Nur player's side, and because both sides are not equally likely to be running the tracker, a matchup and its mirror image will not add up to 100%.
- Vs aggro: trade with ranged units, hold Slow and removal for their biggest threat, and stabilize into Chain Lightning.
- Vs control: grind with Storm Terrace and Akane for card advantage, then end it with reach.
- General: don't over-spend removal early — bait out their threats, then answer the ones that matter.
Track Your Nur Win Rate
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