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Nur Deck Guide — Might & Magic The Card Game

The best Academy spell deck for Nur: ranged units, removal, and Chain Lightning reach.

Nur, Academy hero card in Might & Magic The Card Game

Nur is an Academy hero in Might & Magic The Card Game. Academy is the arcane faction of spells, ranged units, and Constructs — it wins by controlling the board with efficient removal and finishing with burst spell damage.

This guide covers Academy's spell-tempo game plan, the cards a Nur deck is built around, a sample list, and the mulligan habits that keep you in control.

What the tracked data says

3,526games tracked
58.7%win rate
2,068–1,458record
2,616decklists

What these numbers are. They come from 3,526 Nur games uploaded by FatesForge users, not from the game's own statistics. Tracked players beat their mostly untracked opponents, so every hero reads high: across all 17,509 tracked games the average win rate is 60.7%, where a true population average has to be 50%. Compare heroes against each other, not against 50%.

Nur's Playstyle

Academy is a spell-tempo faction. Nur uses cheap ranged attackers to contest the board early, leans on flexible removal to stay ahead, and converts that control into damage with reach spells.

Key Cards

These cards define a Nur deck — build around them:

CostCardWhat it does
6Chain Lightning Legendary5 damage that chains to two more targets — a board-clearing finisher.
3Hasafah, the Unseen Arrow LegendaryRanged body that deals 3 damage on arrival.
4Storm Terrace LegendaryFlying engine that pings and develops over time.
6Akane, Caller of Memories LegendaryShelves 3 cards for long-game card advantage.
7Lightning Speed EpicGrants Double Attack for a surprise lethal swing.

Sample Nur Deck (Spellcasting Tempo)

A solid starting list. Treat copy counts as flexible — tune them with your own results.

Early game (cost 0–2)

CostCardRole
1Rakshasa Skirmisher2/1 with a burst-attack swing
1Rakshasa ScoutAttacks without retaliation
0Crimson ApprenticeCheap body that buffs Beasts
2Dancing DervishSpell synergy — pings after you cast

Mid game & payoffs

CostCardRole
3Hasafah, the Unseen Arrow LegendaryRanged tempo + removal
4Storm Terrace LegendaryRecurring value engine
6Akane, Caller of Memories LegendaryCard-advantage payoff

Spells & removal

CostCardRole
1Dispel MagicAnswer a problem creature cheaply
2SlowLock down an attacker for a turn
3Air TrapHard removal for flyers
1Arcane Armor RareProtect a key unit from spells
6Chain Lightning LegendaryBoard wipe / reach finisher

The cards Nur decks actually run

Taken from 2,616 tracked Nur decklists. In decks is the share of those lists that included the card, with the raw count in brackets; win rate is how the lists containing it performed, shown only where at least 30 lists ran the card.

CostCardIn decksWin rate
2Spirit Traveler Rare91.2% (2,385)59.5%
2Dispel Magic Common89.3% (2,337)59.6%
3Obsidian Gargoyle Common87.5% (2,288)58.7%
2Boots of the Explorer Common81.9% (2,143)60.1%
3Bag of Gold Rare79.8% (2,087)58.6%
3Crimson Tower Rare76.5% (2,002)59.4%
3Lightning Bolt Common70.3% (1,838)59.1%
2Slow Common67.5% (1,767)60.5%
7Chain Lightning Legendary66.8% (1,747)59.8%
7Blast of Wind Rare66.2% (1,733)57.5%
5Void Ripple Rare61.4% (1,606)57.0%
7Hakeem, Seeker of Mysteries Legendary58.6% (1,534)59.8%
2Gargoyle Common57.8% (1,513)62.3%
1Rakshasa Scout Common55.2% (1,443)56.3%
6Djinn Mentor Rare51.2% (1,340)58.2%
11Shi-No-Shi Legendary47.3% (1,238)61.5%
2Spellstealer Wizard Rare46.5% (1,217)56.9%
10Implosion Legendary46.1% (1,207)59.3%

Highest win rate among the commonly-played cards here is Gargoyle at 62.3%, from the 1,513 lists that ran it. Inclusion measures what people build, not what wins — where the two columns disagree is usually the interesting part.

Deck archetypes

These are grouped by what the lists actually contain, not by what anyone called them. A group appears here only when several different players have independently built close to the same deck, so what follows describes the deck rather than quoting its owner. Together they cover 47.4% of the 447 distinct Nur lists on record; the remainder are one-off brews that resemble nothing else.

Wizard Control

45 players · 164 distinct lists · 1,108 matches · 58.3% win rate

What sets it apart: Hakeem, Seeker of Mysteries, Shi-No-Shi, Chain Lightning, Bag of Gold

Almost always present: Crimson Tower, Blast of Wind, Obsidian Gargoyle, Spirit Traveler, Bag of Gold, Boots of the Explorer

Beast Aggro

8 players · 24 distinct lists · 248 matches · 54.8% win rate

What sets it apart: Marketplace, Inheritance, Surging Djinn, Town Portal

Almost always present: Rakshasa Scout, Boots of the Explorer, Dispel Magic, Spirit Traveler, Lightning Bolt, Marketplace

Air Midrange

16 players · 24 distinct lists · 88 matches · 54.5% win rate

What sets it apart: Implosion, Tactical Shot, Lightning Burst, Rakshasa Scout

Almost always present: Lightning Bolt, Boots of the Explorer, Obsidian Gargoyle, Blast of Wind, Rakshasa Scout, Lightning Burst

Mulligan Guide

Nur wants to act on every early turn. In your opening hand:

For the full keep-or-redraw framework, see our Might & Magic The Card Game Mulligan Guide.

Matchups & Tips

MatchupGamesWin rate
vs Nur1,00562.5%
vs Anastasia77161.5%
vs Agrael59548.7%
vs Slava51357.7%
vs Giovanni38564.2%
vs Sandor25251.2%

Only matchups with 50 or more tracked games are listed. These are recorded from the Nur player's side, and because both sides are not equally likely to be running the tracker, a matchup and its mirror image will not add up to 100%.

Track Your Nur Win Rate

FatesForge automatically records every match, shows your win rate by deck, and tracks which cards actually perform — plus a live overlay of your remaining deck. Free for Windows.

Download FatesForge

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