Sandor is a Stronghold hero in Might & Magic The Card Game whose hero attacks are Immune to Retaliation. Stronghold is the savage faction of Orcs and Goblins — it wins by attacking relentlessly and turning incoming damage into bigger threats through Enrage.
This guide covers Stronghold's aggressive game plan, the cards a Sandor deck is built around, a sample Orc-aggro list, and how to mulligan for a fast start.
What the tracked data says
What these numbers are. They come from 1,457 Sandor games uploaded by FatesForge users, not from the game's own statistics. Tracked players beat their mostly untracked opponents, so every hero reads high: across all 17,509 tracked games the average win rate is 60.7%, where a true population average has to be 50%. Compare heroes against each other, not against 50%.
Sandor's Playstyle
Stronghold is a brutal aggro faction. Sandor floods the board with cheap Orcs and Goblins, attacks every turn (his own hits ignore retaliation), and uses Enrage so trades make his creatures stronger.
- Curve out with cheap Goblins and Orcs and start attacking immediately.
- Embrace damage — Enrage units grow when hurt, so unfavorable trades often aren't.
- Swing freely — Sandor's Immune to Retaliation hero attacks add safe, repeatable damage.
Key Cards
These cards define a Sandor deck — build around them:
| Cost | Card | What it does |
|---|---|---|
| 6 | Acamas, Champion of the Bloodhorn Legendary | Instantly Enrages your characters for an explosive turn. |
| 9 | Blackskull Cyclops Epic | Double Attack — a huge closing threat. |
| 6 | Black Skull Clan Warlord Epic | Grows whenever the opponent casts a spell. |
| 10 | Behemoth Epic | Enrage: gains +3/+3 — snowballs out of removal range. |
| 2 | Goblin Mentor | Other friendly Orcs have +1 Attack — a go-wide anthem. |
Sample Sandor Deck (Orc Aggro & Enrage)
A solid starting list. Treat copy counts as flexible — tune them with your own results.
Early game (cost 0–2)
| Cost | Card | Role |
|---|---|---|
| 1 | Goblin Scout | Ranged body that draws a card |
| 1 | Bloodscar Goblin | 2/1 — cheap early pressure |
| 2 | Goblin Mentor | Buffs your other Orcs |
| 2 | Bloodscar Ritualist | Triggers Enrage on demand |
Mid game & payoffs
| Cost | Card | Role |
|---|---|---|
| 3 | Suicide Goblin Epic | Trades up into bigger threats |
| 5 | Bone Ancestor Epic | Death: heals your board to keep attacking |
| 6 | Acamas, Champion of the Bloodhorn Legendary | Mass Enrage payoff |
Spells & removal
| Cost | Card | Role |
|---|---|---|
| 2 | Stone Shield | +2 Health to your hero to enable aggressive attacks |
The cards Sandor decks actually run
Taken from 1,339 tracked Sandor decklists. In decks is the share of those lists that included the card, with the raw count in brackets; win rate is how the lists containing it performed, shown only where at least 30 lists ran the card.
| Cost | Card | In decks | Win rate |
|---|---|---|---|
| 2 | Bloodscar Ritualist Common | 91.8% (1,229) | 58.9% |
| 7 | Behemoth Epic | 81.1% (1,086) | 58.5% |
| 2 | Guerilla Master Common | 80.7% (1,080) | 61.5% |
| 3 | Jaguar Warrior Common | 79.5% (1,065) | 59.4% |
| 5 | Warbound Cyclops Common | 76.6% (1,026) | 58.6% |
| 4 | Pao Mauler Common | 74.6% (999) | 62.2% |
| 4 | Matewa, Voice of Thunder Legendary | 68.9% (923) | 58.8% |
| 8 | Blood-Frenzied Wyvern Rare | 67.5% (904) | 59.1% |
| 4 | Bloodmask Shaman Rare | 60.4% (809) | 58.8% |
| 6 | Acamas, Champion of the Bloodhorn Legendary | 57.7% (772) | 57.6% |
| 1 | Goblin Scout Common | 55.3% (740) | 61.4% |
| 7 | Enraged Cyclops Rare | 53.7% (719) | 57.6% |
| 1 | Bloodscar Goblin Common | 53.6% (718) | 55.6% |
| 2 | Goblin Mentor Common | 52.5% (703) | 60.5% |
| 2 | Tactical Shot Common | 44.1% (591) | 64.1% |
| 7 | Raging Smasher Common | 43.1% (577) | 50.6% |
| 7 | Arcane Keeper Epic | 41.2% (552) | 56.9% |
| 3 | Rally Flag Common | 41.2% (551) | 57.2% |
Highest win rate among the commonly-played cards here is Tactical Shot at 64.1%, from the 591 lists that ran it. Inclusion measures what people build, not what wins — where the two columns disagree is usually the interesting part.
Deck archetypes
These are grouped by what the lists actually contain, not by what anyone called them. A group appears here only when several different players have independently built close to the same deck, so what follows describes the deck rather than quoting its owner. Together they cover 45.8% of the 284 distinct Sandor lists on record; the remainder are one-off brews that resemble nothing else.
Orc Aggro
What sets it apart: Serpentfly, Tactical Shot, Lesser Shadow Elemental, Arcane Keeper
Almost always present: Bloodscar Ritualist, Warbound Cyclops, Pao Mauler, Matewa, Voice of Thunder, Bloodmask Shaman, Guerilla Master
Orc Midrange
What sets it apart: Goblin Mentor, Blackskull Vulture Rider, Jaguar Warrior, Blood-Frenzied Wyvern
Almost always present: Jaguar Warrior, Bloodscar Ritualist, Warbound Cyclops, Goblin Mentor, Pao Mauler, Behemoth
Orc Aggro (Magic Peddler)
What sets it apart: Magic Peddler, Bloodscar Goblin, Raging Smasher, Arcane Keeper
Almost always present: Matewa, Voice of Thunder, Bloodscar Ritualist, Behemoth, Guerilla Master, Bloodscar Goblin, Jaguar Warrior
Mulligan Guide
Sandor wants to act on every early turn. In your opening hand:
- Keep cheap Goblins and Orcs so you curve out and attack on turn 1–2.
- Keep Goblin Mentor — the +1 Attack anthem pushes early damage.
- Redraw top-end like Behemoth and Blackskull Cyclops in the opening hand; they're too slow early.
For the full keep-or-redraw framework, see our Might & Magic The Card Game Mulligan Guide.
Matchups & Tips
| Matchup | Games | Win rate |
|---|---|---|
| vs Nur | 340 | 65.9% |
| vs Anastasia | 267 | 50.6% |
| vs Agrael | 235 | 61.3% |
| vs Slava | 233 | 60.5% |
| vs Giovanni | 191 | 52.9% |
| vs Sandor | 184 | 60.3% |
Only matchups with 50 or more tracked games are listed. These are recorded from the Sandor player's side, and because both sides are not equally likely to be running the tracker, a matchup and its mirror image will not add up to 100%.
- Vs control: flood the board and race — use Enrage payoffs to punch through removal before they stabilize.
- Vs aggro: trade with your bodies (Enrage rewards it), then close with Sandor's retaliation-immune hero attacks.
- General: attack with the hero whenever it's safe — Immune to Retaliation makes it free, repeatable damage.
Track Your Sandor Win Rate
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